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Updated May 26, 2022
Military Applications of Extended Reality 
Although commercial and consumer industries have been 
Figure 1. Main Categories of Extended Reality 
investing in extended reality (XR) for decades, recent 
advances have expanded the number of potential 
applications for the U.S. military. Indeed, in February 2022, 
the Office of the Under Secretary of Defense for Research 
and Engineering identified human-machine interfaces for 
XR as 1 of 14 critical technology areas for the Department 
of Defense (DOD). As DOD increases spending on XR and 
related applications, Congress may consider the 
implications for defense authorizations and appropriations, 
military force structure, and cybersecurity. 
Overview 
XR encompasses three main categories of physical and 
digital environments (Figure 1): 
  Virtual reality (VR), a fully immersive digital 
environment (e.g., video games that place the user 
within the virtual world of the game). 
 
  Augmented reality (AR), an overlay of digital 
Source: Tutorials Link, “Difference Between AR, VR, MR,” at 
objects on physical environments (e.g., Instagram 
https://tutorialslink.com/Articles/Difference-Between-AR-VR-MR/973. 
filters that overlay preset digital effects on a user’s 
videos or photographs). 
A number of advanced enabling capabilities, such as 5G 
  Mixed reality (MR), a hybrid of physical and 
and edge computing—a type of computing that is done “at 
digital environments in which physical and digital 
or near the source of data”—are likely to expand XR 
objects can interact. Unlike AR, MR could enable 
applications in the future. These capabilities could improve 
a user to manipulate physical or digital objects and 
data rates, increase user capacity, and reduce latency (i.e., 
share their view of those objects with other users 
time delay), all of which could support large-scale, 
within the same mixed reality environment (e.g., 
networked applications. DOD is currently testing 5G-
collaboratively marking adversary troop locations 
enabled applications of XR at Joint Base Lewis–McChord 
on a projected digital map). 
(WA) and Joint Base San Antonio (TX). 
Military Applications of Extended Reality 
The U.S. military is exploring a range of applications for 
XR, with research and development programs in each of the 
services. These applications include tactical, flight, 
maintenance, medical, and other training, as well as 
warfighting. 
Training 
According to Under Secretary of Defense for Research and 
Engineering Heidi Shyu, DOD intends to leverage “AR/VR 
and live training ... [that is being matured] by the gaming 
industry” as a basis for developing its own tailored XR 
programs. Doing so could enable the military to conduct 
training exercises that are too costly or dangerous to 
conduct in physical environments, as well as enable 
servicemembers in distant locations to train together.  
For example, the Army’s Synthetic Training Environment 
(STE)—an XR training environment intended to 
complement or integrate with live training—seeks to enable 
soldiers “to train where they will fight, with the partners 
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Military Applications of Extended Reality 
they will fight with, and in complex operational 
Figure 2. Illustrative Battlefield Use of XR 
environments to include dense urban, woodland, jungle, 
desert, and sub-terrain, before the first fight begins.” STE is 
to be designed to enable soldiers to more efficiently 
“increase proficiency through repetition.” These factors 
could, in turn, increase both readiness and lethality.  
The Air Force uses XR for flight training—with the intent 
of reducing cost, training time, and wear on aircraft. It is 
also exploring XR for maintenance training and is in the 
process of building virtual training hangars “to enable 
training anywhere and anytime” on a variety of airframes. 
Similarly, the Navy seeks to use XR to connect engineers 
and maintainers, who could work together to address 
maintenance issues across the globe in real-time.   
 
DOD is also examining applications of XR for medical 
Source: https://jasoren.com/augmented-reality-military/. 
training. According to the Air Force, XR could “[increase] 
Potential Issues for Congress 
the availability of training, without a need to increase 
Congress may consider a number of issues as it continues to 
manpower availability for training setup.” This application 
evaluate DOD investments in current and emerging military 
could allow for distributed learning and create greater 
applications of XR. 
efficiencies for understaffed medical training courses.  
Affordability  
Warfighting 
Military applications of XR vary considerably in terms of 
The military is continuing to explore applications of XR for 
up-front development costs, with one of the U.S. military’s 
warfighting (Figure 2). It has long incorporated XR into the 
largest XR programs, IVAS, costing up to $22 billion to 
heads-up and helmet-mounted displays (HUD and HMD, 
field over 10 years. Once fielded, however, XR systems 
respectively) used by pilots and aircrew. These displays can 
may reduce training costs by removing the need to 
provide dynamic flight and sensor information intended to 
increase the users’ situational awareness and improve 
centralize personnel, use live ammunition, or operate 
weapons’ targeting.
platforms. To assess these issues, Congress could direct an 
 In the case of the F-35 fighter aircraft’s 
independent analysis of the potential benefits and 
HMD, inputs from the F-35’s external cameras provide 
drawbacks (e.g., cognitive overload) of XR training and 
pilots with a 360-degree view of their surroundings; it also 
warfighting applications against both their costs and their 
displays night vision and thermal imagery—all of which 
savings. This analysis may determine whether there are less 
can be overlaid with the technical details (e.g., altitude, 
costly, alternative means of achieving any identified 
speed) of any detected objects. 
benefits. Congress may also seek to obtain information 
about the projected lifecycle costs—including maintenance 
Likewise, the Army is developing the Integrated Visual 
requirements—for XR systems. 
Augmentation System (IVAS), a ruggedized (i.e., 
strengthened) MR headset based on Microsoft’s 
Technological Maturity 
commercially available HoloLens. Army documents state 
While some applications of XR are relatively mature—
that IVAS “integrates next generation 24/7 situational 
particularly those incorporating standalone AR—others are 
awareness tools and high resolution digital sensors to 
at a more nascent stage of development, require greater 
deliver a single platform that improves soldier sensing, 
levels of technology integration, or have otherwise 
decision making, target acquisition, and target 
experienced delays in fielding or testing. Congress may 
engagement.” Army documents indicate that the system is 
continue to seek information about the technological 
to be eventually incorporated into both ground and air 
maturity of XR systems and subsequently determine 
vehicle platforms. 
whether those systems warrant the requested funding levels. 
Congress may also assess the technological maturity of any 
necessary enabling capabilities to determine whether they 
are sufficiently mature and funded.  
Personnel 
XR applications may have a number of implications for 
military personnel and force structure. If the U.S. military is 
able to achieve efficiencies in training or warfighting, for 
example, it may be able to shift personnel away from 
training units or reduce overall manpower requirements—
with a smaller number of troops retained at higher levels of 
readiness. Conversely, XR applications may produce 
greater demand for maintainers or IT and cybersecurity 
personnel. This demand could offset reductions occurring 
https://crsreports.congress.gov 
Military Applications of Extended Reality 
elsewhere in the force or even increase overall manpower 
of DOD cybersecurity tests of XR systems or withhold 
requirements. 
funds from systems found to have significant 
vulnerabilities.  
Cybersecurity  
Some analysts have raised concerns about the potential 
Related CRS Products 
cybersecurity vulnerabilities of XR systems, particularly 
those that rely upon high-value-target databases for 
CRS In Focus IF11251, National Security Implications of Fifth 
weapons maintenance, image classification, or other 
Generation (5G) Mobile Technologies, by John R. Hoehn and 
functions. If such systems are infiltrated, they could provide 
Kelley M. Sayler.  
an adversary with critical information about U.S. weapons 
CRS In Focus IF10159, Cybersecurity, by Eric A. Fischer and 
systems, as well as information about how the U.S. military 
Catherine A. Theohary.   
trains, and thus how it intends to fight in the event of a 
 
conflict. XR systems used for warfighting could 
additionally enable an adversary to distort the common 
Kelley M. Sayler, Analyst in Advanced Technology and 
operational picture used to coordinate military actions or 
Global Security   
cause the system to misidentify people and platforms—
potentially resulting in fratricide or unintended civilian 
IF12010
casualties. Congress may request briefings on the findings 
 
 
Disclaimer 
This document was prepared by the Congressional Research Service (CRS). CRS serves as nonpartisan shared staff to 
congressional committees and Members of Congress. It operates solely at the behest of and under the direction of Congress. 
Information in a CRS Report should not be relied upon for purposes other than public understanding of information that has 
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